Arrested Evolution: Pokémon’s Refusal to Grow


before you go out Your home in 1998 red pokemon And blue—The first set of games subtitled in what has become a franchise of unimaginable sprawling proportions on the frontier — you’re given the choice to interact with your TV. Click File a The button on your Game Boy shows this text: “There’s a movie on TV. Four boys are walking on a railroad. I’d better go too.” This is a reference to be by my side, the 1986 film based on a short story by Stephen King about pre-teens who venture into the woods to find the body of a missing person — and its connection to your next adventure becomes clear over time.

be by my side It has its roots in nostalgia, not in the 1950s (when the story takes place) but for youth in general and its own breed of wondrous companionship. It is a story that cannot be told with adults. As adults, we are too burdened with responsibility and self-awareness to embrace the kind of journey that children go through be by my side Follow. The same is true for trips in most Pokemon games, trips that only a 10-year-old can take – battle trainers, stop evil, catch them all. These are goals that are uncomplicated by the things that age throws at us. Pokémon isn’t a franchise so much about growth as it is about the lens through which we see the world as children, one full of play and dreams.

But those who have enjoyed Pokémon since its early years have grown old. There are now multiple generations after them, whether young adults or children, who experience it all for the first time. They are fascinated by the fantastical simplicity of the games and the current growing state of their popularity, thanks to megawatts like pokemon go Mobile game latest installments sword And shield, Attention to the future Pokemon Legends: Arceus, The re-emergence of the trading card game in the headlines and its broader cultural significance. It’s possible that these new players never touched red And blue. Their only relationship to Pokemon is here and now.

Both sides are massive fans, which leaves the supposed goals of the franchise in a muddled state. Is it intended for older audiences, whose reactions to the series range from deeply nostalgic to desperate for progress? Or is the Pokémon Company scene limited only to new devotees, those who have yet to discover the ins and outs of the addiction that has ensured Pokémon’s popularity for over two and a half decades? One of the main attractions of the series, along with one of its main drawbacks, is that it has done little to keep up with those fans who have cherished it all this time. I don’t mean this in the sense of maturing her stories. Giving Ash Ketchum, the main character in the anime, a little beard, or filling the games themselves with sudden bravery, is a ridiculous way to attract the passing attention of an older audience.

Instead, Pokémon enjoy the convenience it offers – each new batch essentially restarts the series. That’s why Ash Ketchum will forever be 10. It’s designed to represent every new kid who enters the series for the first time. And that’s why – before that Arceus Any changes announced to Pokémon game mechanics, difficulty levels, or game designs were incremental at best.



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