“That was good,” he said. “I love how I remember it. I thought it would be like Call of duty. “
the difference between Call of duty And HelloAs the French say, it was always time to kill. Previously, death takes a split second: you just have to discover someone first. in a HelloAs he says, shields mean it takes longer to bring down an enemy. Even when you’re surprised, a good player can beat a bad one.
This is the martial dance, as the French say: that gut-level intensity toward your opponent when you spot him; A tense exchange of grenades, bullets and rifle butts in the face. All within a world that calls for experimentation, where throwing a plasma bomb under a pig might shoot it high enough that you can shoot it higher with a missile, all in the hope that you can track that debris in the clouds Well-hook a timed hook and then pull out a sniper rifle and fire fire on someone’s head. like him.
The French are not ashamed to admit it: the heyday of Halo multiplayer was Halo 3.
To restore this magic, they had to go back to basics. The game was directed by A squid gameLike a mantra: everyone gets a fair start. Other titles may have loadout systems, class systems, or group hero systems with specific capabilities, but in Hello Everyone should start with the same level of strength. The difference is determined by scavenging.
“Scavenging is a law,” says the French. You need to determine the level of this armor or shock rifle that will turn the tide in your favour. This dance complements some innovations from previous games, such as the much-discussed sprint. But in general the Spartan in Halo 5, as the French say, was too strong of a breed. They had to strip him of his place. “The amount of things you can do with thrust, ground pound, and shoulder charge, we wanted to step back into the competitive game,” he says. “We wanted to strip Spartan from behind and go back to the idea that you’re just Spartan at your core.”
Hello4v4 Arena matches undoubtedly differ from the spirit of the games. Staten says the team looked at the other shooters, of course, all of them actually. So they addressed the Billion Dollar Pig in the Room: Battle Royale. When the team told IGN in 2019 that “the only BR we really care about is the Battle Rifle,” it was a slight exaggeration. “When we started working on the game, we obviously talked about it,” French says. There were some experiences during development that broke the foundations of the game. In fact, it wasn’t a single battle royale. There is room in Hello, as the French say, for the Battle Royale method. But with the campaign experience with the open world, and Hello Switching to a live service game, they couldn’t do it all at once. One day they might make a battle royal. For now, you can hit it (coming in May 2022.) Right now, he says, the game is new and different from the competition.